Week In Development

Along with my recent push to have a more active developer blog – I’ve also decided to start doing some personal posts which look back on the week and what I’ve done or learned. This is meant more as a personal exercise than anything else. I call it “Week In Development” […]

Qt5 OpenGL Part 1: Basic Rendering 37

In this section, we will look at some of the OpenGL datatype abstractions provided by Qt5. Such helpers aren’t 100% necessary for creating an OpenGL applicaton, but it greatly reduces the boilerplate, and allows us to focus on rendering and UI instead of worrying about our OpenGL implementaiton. We will also create – […]

Advanced CMake Usage

In the previous post, I showed demos of CMake scripts that I am using in one of my projects and gave descriptions to what each function was doing. Though this is nice, sometimes when you are in the development process, you need more functionality from your build system. Below are just […]

Getting Started with CMake

Since it’s summer, and I’m going to be working on it anyways, I’ve decided the best use of my time is by configuring my Tora-Engine math library to use CMake, CTest, CDash, and CPack. The following tutorials will cover my commits in setting up the build system for the Tora […]

An Introduction to Build Systems 2

Build Automation / Build Systems The first goal of a new project is to make the process of building and deploying the project as easy as possible. Build automation is one of my favorite parts of computer programming (in the beginning), but it can also be the most frustrating (any […]

Website Redesign! 1

Well, I got tired of looking at the old website design. This one is a little nicer on the eyes. The colors work a bit better. There is still have a lot of work to do, but I plan on being more active with blog posts here. There are some […]