Daily Archives: April 15, 2015

Screen Space Ambient Occlusion 8

Previously we updated our BRDF to use Physically Based Shading (PBS) and gave the ambient term an overhaul with Importance Sampled Image Based Lighting (IBL). These changes alone greatly assisted in making our real-time renderer near-realistic (relative to real-time rendering). The advanced ambient term has one issue though – the ambient contribution […]